Many years ago (more than I care to remember) I used to meet with a group of archaeological colleagues for a relaxing drink on a Friday night in Edinburgh. Most of us were involved, at one time or another, in working on the Neolithic archaeology of Orkney. Even then Orkney was regarded as something special. Continue reading The Passage of Time in Neolithic Orkney
Recently, a team of specialists drawn from the Universities of Leicester and Southampton announced the find of a new structure within the south circle at Avebury. It is an exciting find that reminds us that these ancient and well-loved places still preserve their secrets. I found it particularly interesting because of Continue reading Circling the Square: part two
I seem to be travelling a lot just now and it makes me think about the ease of mobility today and the way in which it transcends not just distance but also culture. We are all accustomed to the presence of items in our homes, often everyday items, which reflect a way of life very different to our own. Continue reading Neolithic Isolation
New Paper out on the development of the landscape around Ness of Brodgar.
Wickham-Jones, C.R., Bates, M., Bates, R., Dawson, S. and Kavanagh, E. 2016 People and Landscape at the Heart of Neolithic Orkney. Archaeological Review from Cambridge, 31 (2), 26-47.
Together with my colleagues, I’ve been working on a paper to discuss the results of our work on landscape change around the Ness of Brodgar, particularly relating to the Loch of Stenness. We published the tekky detail this time last year, and we were keen to explore what it might mean with relation to the Neolithic communities of the area and the siting of the monuments that make up the Heart of Neolithic Orkney. You really have to read the paper to get the full detail, but in essence our landscape reconstructions document the penetration of marine conditions into the dry land world of the Neolithic farmers at the heart of the islands. Given the emerging evidence for the ‘slighting of the sea’ in the Early Neolithic, it is fascinating that this fragile spot became so important to the island community.
It is possible to order a copy of the Landscape issue of Archaeological Review from Cambridge here. But I can let people have a pdf of our paper for individual research interests – just email me (my email address is on the home page).
I heard a nice little piece about immersive archaeology on the radio recently. This comprises a new form of presentation of the past which makes use of gaming technology to reconstruct ancient sites and monuments as they might have appeared when in use. It includes additional atmospheric detail such as noise (or the lack of it in the case of traffic). Apparently, Dr Rupert Till from the University of Huddersfield has recreated the sounds of Stonehenge in a virtual tour that makes use of ancient instruments.
The radio interview noted that this was a controversial development in archaeology, making use, as it does, of supposition rather than fact. We can never know what the sounds of the Stone Age sounded like. They did go on to include a snippet from Aaron Watson, whose work I much admire, and he validated the project; but I felt that there was still an element of doubt and it got me thinking.
Firstly, the implied information that archaeology deals with ‘fact’. In reality, I can’t think of any interpretation in archaeology that is totally factual. We may record a burial – but we don’t know the precise details. Our assessment of the childhood home of the individual (if we make one) will be based on an evaluation of several possible matches for the isotopic detail gleaned from their teeth. Information relating to age will be based on an evaluation of the skeleton; diet, manner of death, burial rites: all similarly related to the evaluative skills of various specialists. We may record a stone circle – it is still impossible to be certain that every stone was in place at the same time, perhaps some had fallen before the last were erected. We record a structure – we interpret its function, even its appearance. We don’t know what it was used for, we guess. We put these elements together into a story in order to construct a human narrative. There is no such thing as archaeological truth.
Secondly, the nature of the narratives that we construct. If we base them on archaeological remains alone they will be sorry, monochrome, stories indeed. I am constantly amazed by how drab and grey archaeological finds tend to be. Not surprisingly, after several millennia buried in the earth, colour and texture tend to have disappeared. But our lives are not monochrome, and this is as true of the past as it is of today. If we are truly to build a narrative of the past, we have to consider those elements that no longer survive, elements such as sound, colour, sensation such as warmth and light.
To make the archaeological narrative work we have to fill in the gaps between the details we amass from archaeology. The trick is to fill those gaps with detail that is bounded within the realm of probability. Understanding where that realm lies is the job of the archaeologist and colleagues.
So, I say – excellent. I’m all for immersive archaeology. Yes, it leads us into supposition, but that is the nature of archaeology. It may be territory where we need to employ our interpretive skills a bit more openly than we do when working on a conventional archaeological report. But lets not kid ourselves: that report contains just as much doubt as the virtual reality headset or the phone app. As long as we base our scenarios in the available information then it does not matter if the story changes from time to time. We don’t really think that our word on a site is the definitive last word do we? People are always reappraising things in light of new information.
I’m not in archaeology just to talk to myself, or my colleagues (apologies to my colleagues). I’m in archaeology in order to make the past come alive for everyone. And I would be in dereliction of duty if I did not make use of all possible techniques to do this. Including new ones.
Virtual reality, immersive archaeology, soundscapes – bring them on. Hopefully they will soon become an integral part of the way in which we present the past – whether in museums, out on walks, perhaps even at home. It is so good to see people taking steps towards this.